Adventure-action survival game No Man's Sky launched on August 12 for PC and desktop platforms, but it seems that the game for computer systems has encountered numerous issues and glitches.
Some of the major issues include dips in frame rate as well as crashes in a number of cases, the game's pre-order bonus ship left some gamers stranded, while other reported that the server is overloaded.
Gamespot reported that No Man's Sky's Steam page has received almost 3,500 reviews and most of them have a negative response.
However, No Man's Sky's director Sean Murray has responded via Twitter, saying that he is in conversation with the game developer Hello Games about some of the key issues in the PC edition and the team is trying to rectify the issues.
At present, the developers are working on an update patch for the game's most problematic issues, but so far they have not mentioned what the patch includes specifically.
Furthermore, the game's UK-based studio has called an external QA team to lend a hand in resolving the issues faced by the players in the No Man's Sky.
The game's designer and director posted on the official site of the game, mentioning some of the most faced issues as well as their workaround and some points to keep in mind while running the game. These are:
- An Intel card does not support running No Man's Sky.
- The game is an OpenGL 4.5 game, which needs up-to-date drivers on most cards. So, do update prior playing the game.
- By default,VC++ Redist 2010 was not incorporated. Hello Games have updated in a patch. So, please restart.
The developer is going to make an experimental branch with new fixes for the most common issues so far found, including:
- Shader Cache that framerate is initially stuttering in some cases.
- SSE 4, for CPUs, which do not carry SSE 4, as it is causing the game to crash on boot.
- Mouse controls jitter on foot, which is caused by a combination of certain resolution and GFX card.